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Canyon Climber
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Canyon Climber is a designed by Steve Bjork and James Garon for the TRS-80 Color Computer and published by Tandy Corporation in 1982. Ports to the Atari 8-bit computers by Tim Ferris and by Brian Mountford were published by . NEC released a version for the PC-6001. The three levels in Canyon Climber have American Southwest themes and do not scroll. Two levels are direct analogs of those in Donkey Kong. The box art is by Scott Ross.


Gameplay
Canyon Climber consists of three non-scrolling screens that are endlessly cycled through. In the first, similar to the rivet screen from Donkey Kong, the goal is to place charges on both ends of each of four , using ladders to climb between them, then trigger a detonator. pursue the player and can be jumped over. The second screen resembles Donkey Kong's opening level, with angled platforms and connecting ladders. Native Americans ("Indians" in the manual) on each platform shoot arrows which can be jumped or avoided. The goal is to reach the top. The objective of the third screen is to climb to the top while avoiding bricks dropped by .

The soundtrack of the first screen is a musical adaptation of the Prelude section from Prelude and Fugue in C minor, BWV 847.


Reception
The 1983 book The Creative Atari stated, " Canyon Climber achieves a cartoon-like atmosphere in the rendering of its various screens, to very pleasing effect," concluding "You will spend a while with Canyon Climber." In a review of four Atari 8-bit games (alongside Pacific Coast Highway, Clowns and Balloons, and ), Charles Brannon of COMPUTE! wrote, "the overall animation and execution are perhaps the best of the four." wrote, "The details and playability of the game are very good" and rated the graphics a 10 out of 10.

Electronic Fun with Computers & Games described Canyon Climber as "not quite as demanding as Donkey Kong, but the concept is appealingly bizarre," and called the game "short-term addictive." Reviewing the TRS-80 Color Computer version for Creative Computing, Stephen B. Gray had a different view of the difficulty: " Canyon Climber is a game for the expert or the masochist."

Long after the game's initial release, Keita Iida noted the low difficulty level, calling the game "perfectly suited for beginning players who are just getting into platform/climbing games." Mark Sabbatini, looking at the Color Computer version, agrees: "as soon as you've completed the levels a few times the challenge is pretty much gone." He also disliked the randomness of the rocks and goats, stating "all too often whether you live or die is all about luck and not about skill and planning."


Legacy
One section of 's 2011 game for iOS is an homage to Canyon Climber.


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